| Preface |
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xiii | |
| Proceedings Editors |
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xv | |
| Supporting Organizations |
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xv | |
| Committees |
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xvii | |
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Under the Influence: Using Natural Language in Interactive Storytelling |
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3 | (10) |
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Interactivity and Non-Linearity: What Do They Really Mean? |
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13 | (10) |
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Multi-Goal Path-Finding for Autonomous Agents in Virtual Worlds |
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23 | (8) |
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Multiplayer Game Cheating Prevention with Pipelined Lockstep Protocol |
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31 | (10) |
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Complex Games and Palm Computers |
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41 | (8) |
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Facilitating Learning in a Real Time Strategy Computer Game |
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49 | (8) |
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A Toolkit For Developing Programs of Card Game Played on the Internet |
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57 | (8) |
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A Metric for Entertainment of Boardgames: Its Implication for Evolution of Chess Variants |
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65 | (8) |
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Threat Stacks to Guide Pruning and Search Extensions in Shogi |
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73 | (8) |
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The Evolution of Strong Othello Programs |
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81 | (10) |
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3. HOME/ARCADE GAMES AND INTERACTIVE MOVIES |
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Digital Storytelling with Dinah: Dynamic, Interactive, Narrative Authoring Heuristic |
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91 | (10) |
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Real-Time Character Animation Using Puppet Metaphor |
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101 | (8) |
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Fly Through View Video Generation of Soccer Scene |
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109 | (8) |
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Prototyping Mobile Game Applications |
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117 | (8) |
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A Method For Real-Time Rendering of Water Droplets Taking into Account Interactive Depth of Field Effects |
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125 | (8) |
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Kirifuki: Inhaling and Exhaling Interaction with Visual Objects |
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133 | (8) |
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Virtual Horseback Archery-Kibakiba Mushamusha |
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141 | (8) |
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Creating Ubiquitous Interactive Games Using Everywhere Display Projectors |
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149 | (8) |
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Face Analysis and Synthesis for Interactive Entertainment |
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157 | (8) |
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Human Body Tracking for Digital Actors |
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165 | (8) |
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Computer Vision Based Recognition of Interactions Between Human and Objects |
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173 | (8) |
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Real-Time Manipulation of Motion-Capture Data with Pattern Generator |
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181 | (10) |
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4. ENTERTAINMENT ROBOTS & PHYSICAL SYSTEMS |
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Development of Autonomous Blimp Robot with Intelligent Control |
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191 | (8) |
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Lego Mindstorms Cheerleading Robots |
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199 | (8) |
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Electronically Enhanced Board Games by Integrating Physical and Virtual Spaces |
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207 | (8) |
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A Distributed Control System and Scripting Language for ``Interactivity'' In Live Performance |
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215 | (8) |
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Recognition of Human Hand Gesture from a Monocular Image Sequence for Human-Machine Communication System |
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223 | (10) |
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Development of Midi Encoder ``Auto-F'' for Creating Midi Controllable General Audio Contents |
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233 | (8) |
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``Improvisession-II'' - A Performing/Composing System For Improvisational Sessions With Networks |
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241 | (8) |
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An Accommodating Piano which Augments Intention of Inexperienced Players |
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249 | (8) |
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Two-Step Input Method for Supporting Construction of Midi Sequence Data |
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257 | (8) |
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A Melody Retrieval System on Parallelized Computers |
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265 | (8) |
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Sound Compass™ -- A Fast Query-By-Humming System Using Multi-Dimensional Feature Vectors |
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273 | (8) |
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Statistical Phrase Extraction and Indexing for Music Retrieval |
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281 | (8) |
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A Portable Electronic Bass Using Two Pdas |
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289 | (8) |
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Music Composition by Onomatopoeia |
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297 | (10) |
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6. SOCIOLOGY AND PSYCHOLOGY OF ENTERTAINMENT |
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The Technoludic Film: Images of Video Games in Movies (1973-2001) |
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307 | (6) |
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Determinantes for Collaboration in Networked Multi-User Games |
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313 | (10) |
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Politics in Motion --Some Reflections on Political Bias in Simulation Gaming |
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323 | (8) |
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Awareness Communications By Entertaining Toy Doll Agents |
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331 | (8) |
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CGA Synthesizer Interpolating and Extrapolating Motion Data |
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339 | (8) |
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Leaving Fantasy Behind in Videogames: The Limits of the Narrative Paradigm |
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347 | (8) |
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Responses in Light, Sound and Scent: A Therapeutic Interactive Yoga System |
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355 | (8) |
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The New Role of Gaming --- How Games Move Outside Entertainment |
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363 | (8) |
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The Inherent Appeal of Physically Controlled Peripherals |
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371 | (10) |
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7. VIRTUAL REALITY TECHNOLOGIES FOR ENTERTAINMENT |
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A New Economical Fluorescent Lamp Information Transmission System for Indoor Tracking with Applications for Indoor Games |
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381 | (8) |
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Skill Training System of Manual Arc Welding |
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389 | (8) |
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Interaction for Entertainment Contents Based on Direct Manipulation with Bare Hands |
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397 | (8) |
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Authoring Mixed Reality --- A Component and Framework-Based Approach |
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405 | (10) |
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Playing Rubik's Cube in Mixed Reality |
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415 | (8) |
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Inside the Score: Music and Augmented Reality |
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423 | (8) |
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Magic Music Desk: A Multi-Modal Embodied Interactive Desk |
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431 | (8) |
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Senses of Spaces Through Transfiction |
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439 | (8) |
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Penguin Hockey: A Virtual Reality Game System for Children |
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447 | (8) |
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Usability and Play Ability Issues for Arquake |
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455 | (8) |
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Touch Space: An Embodied Computing Mixed Reality Game Space |
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463 | (8) |
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Using Augmented Reality for Entertainment |
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471 | (8) |
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Rapid Prototyping of Mixed Reality Applications That Entertain and Inform |
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479 | (8) |
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An Authoring Toolkit for Mixed Reality Experiences |
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487 | (8) |
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A Distributed MR Transporter for Networked Collaboration |
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495 | (8) |
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3D Live Humans in Mixed Reality Entertainment |
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503 | (8) |
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Immersive Environment Technologies for Planetary Exploration with Applications for Mixed Reality |
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511 | (8) |
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Content Management in Mixed Reality Systems Considerations from an Applied Science Perspective |
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519 | (8) |
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Mixed Reality in Traffic Scenes |
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527 | |
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